Vectoring™ - Mathematical Angular Ranging and Distance
Updated: Jun 23

Analysis
θ = x,
θ = ω * t
Φ = h
A = a * sin ( x + h )
A = a * sin ( ω * t + h ) ---> units of m
Vectoring is both mathematics and then physics, once the time variable replaces part of the primary mathematical dependent variable, x. ω is a coefficient or constant. The vectoring indicated is linear vectoring. For a plane, the algorithm is
A = a * ( a [ i ] * sin ( ω [ i ] * t + h [ i ] ) + a [ i + 1 ] * sin ( ω [ i + 1 ] * t + h [ i + 1
] + Pi/2 rad) )
For a volume, simply and arithmetically add the original amplitude to the planar algorithm, with a phase shift of Pi rad.
The technology to best benefit from the development is radar. Radar is predominently a tool for civilian navigation - both in aviation and maritime navigation. The greatest and most abundant application may come from mobile phone application. It could serve aquatic and all land navigation, including foot trekking. Any artificial environment would benefit from the technology - eg gaming physics.
Graphical User Interface - GCC™ (Graphical Colour Console)
In a navigational application a rotational console display would work best to convey the mathematical information with great ease. Graphical dials with number and colour gradations will always outperform numerical gradation only displays, for quick glance referencing. ©



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